Showing posts with label Goblintown. Show all posts
Showing posts with label Goblintown. Show all posts

Monday, August 7, 2023

im back

 i am back to this funny blog for the first time in over a year yippe
I blame real-life things getting in the way as well as my friends getting me into a multitude of different things like TF2 (scout mains unite!). All this to say that I will no longer be really active on this blog anymore as I have a job and other hobbies are getting in the way of sbg, I am running a Discord server as well as being the head of the moderation team of another somewhat large server, if anyone would like to join and say hello to me, I will post the links at the bottom of this post. 

That being said, I did find time to work on some projects... I have to pain(t) nearly 250 miniatures, but I've put together some stuff here  







I also found enough time to have a battle with Tie Die (aka my brother... :p) so here it is
 

The forces:

admama: Mordor
Warband 1: The Witch-King of Angmar - Hero of Legend
6 Warg Riders
2 Wild Wargs

Allied force: Goblin-town

Warband 1: Goblin captain - Hero of Fortitude
10 goblins



no I didn't bother with points total for this match; cry about it


Tie Die: Khazad-Dum

Warband 1: Gimli - Hero of Valor

4 Dwarf Warriors with shield

2 Dwarf Warriors with spear

3 Dwarf Warriors with Dwarf bow

Allied Force: The Fellowship

Warband 1: Gandalf

yes most of my guys are unpainted (I still have a lot of work to do)

Scenario: Capture and Control (the objectives are Aragorn, Gollum, a ranger of Gondor, an uruk hai with a banner, and an orc warrior with a shield)

Turn 1: Tie Die priority - we set up our guys as shown below


Turn 2: Tie Die priority - we moved men towards the objectives, archers taking pot-shots towards each other, to little effect...



Turn 3: Tie Die priority - I charged one of my Warg Riders into a dwarf; although he did not kill the dwarf, he distracted the man so that one of my archers shot into combat, hitting the poor fool in the throat.



Turn 4: Tie Die priority (again!?)

Tie die, and some of my guys rush to take objectives; in the end, he holds 3, and I hold 2; things are not looking good for Saurons 2nd in command.



Turn 5: Tie Die priority(how is this possible!?!) - Gandalf uses Sorcerous Blast to de-horse the Witch-King; elsewhere on the board, combat ensues.


wha-




Turn 6: admama priority (finally!) - I close in on the remaining Dwarves (+ Gandalf) while simultaneously sending a squad of Goblins to take an objective with the help of Heroic March.



An archer takes a shot at Gandalf, but misses.

Turn 7: Tie Die priority(...) - Tie die prepares to make his last stand around objective uruk hai; Gandalf is Wounded by a goblin but chooses not to Fate it; my goblins overpower the lone archer defending the ranger objective and take it.
Breaking news! a man gets his head bit off by a giant wolf!

Turn 8: admama priority - I manage to get a dehorsed Warg Rider and a goblin onto objective uruk-hai, neutralizing it; now all I need to do to win is to keep them alive until the game ends...
unfortunately the goblin is obscured by the uruks banner

Turn 9: Tie Die priority - he kills the goblin but fails to take out the orc, my forces are Broken, I roll a 1, and the game ends!

Final Score: admama - 4 for holding 2 out of 5 objectives, 1 for wounding Gandalf in the melee combat in turn 7.  

Tie Die: 2 for holding 1 out of 5 objectives, 1 for Breaking my force

admama MVP: the orc who held point uruk-hai


Tie Die MVP: the Dwarf archer who single-handedly was responsible for over 50% of the Good kills

anyway that's all for now, 

Auf Wiedersehn! - admama

Saturday, October 3, 2020

Battle Companies with Tie Die, Blue Boy, Qwerty, and The Rohan General!

 We finally got all our Battle Companies painted up, so let's have a campaign!

The Rohan General's Mordor Battle Company

Leader: Grishrag
Sergeant: Gugashnakh
Sergeant: Ugrug

Tie Die's Durin's Folk Battle Company

Leader: Durinur

Sergeant: Kurzdul
Sergeant: Dubkul

Blue Boy's Minas Tirith Battle Company

Leader: Arahart

Sergeant: the Sergeant

Sergeant: The Other Sergeant

Qwerty's Goblintown Battle Company

Leader: Khakhanug
Sergeant: Dugalt
Sergeant: Higudlakh

Okay, let's brush up on the house rules, shall we?

The Mercenary Ambush rule from the goblin mercenary captain doesn't need a hero. just the model with the highest courage (hero or not)

At the start of the campaign the Leader is allowed to choose a Path and roll on it, with all the normal restrictions, of course.

Haha, I've got two attacks on the Path of the Warrior, but this is my first Battle Companies game!

If there is ever a Hero that bugs you a lot and can't kill, a bounty of up to 25 Influence points can be placed on him by any player, adding when needed, the player who successfully kills the Hero, permanently collects the influence points in the bounty.

                          Wanted: A Lethal Killing Machine; Dead Or Alive (but preferably dead)

Sergeants can use the Leader's Stand Fast!

Stand together boys, and you'll benefit from my Stand Fast!

Have fun playing the game, The Rohan General😄

nerf gun